Tuesday April 13th
21:00 - 21:15 CET 'multiplayer' videoconferencing game: Donkey Kong
Hope to see you Tuesdaynight! @SanderVeenhof
March 23rd - Zoom Donkey Kong (try-out)
 Install the
program on your computer/laptop,
and search for "ZoomDonkeyKong"
in the'search' field.
 Next, select "Snap Camera" as your video-source in Zoom
Zoom Donkey Kong try-out >
March 16th - Zoom ballet
Zoom and Teams videoconferences can be enhanced with virtual backgrounds and facefilters effects. We've seen people wearing virtual fluffy bunny ears. But there’s a lot more that can be done with the interactive image manipulation effects! Especially when adding a timeline and programming the filter to work in sync for all participants. Like I did with this experimental "Zoom ballet" effect.
Zoom ballet >
March 9th - theatrical experiment - Waiting for Godot
To activate this participative play in your own Zoom session, follow these instructions >
Feb 23rd - Zoom hide and seek
The "Mist" filter-effect turned the session into a lively hide and seek game. Every minute there was a new algorithm triggered by movements of the participants. They had to guess what made them (dis)appear.
Zoom hide and seek >
(full session recording)
Feb 23rd - afterparty
"Ball pool" Snapchat filter
We all know the Zoom facefilter get-togethers which usually end up in a franctic show-off of individuals doing improvised searches in the Snap Camera filters.
But being together and all activating one specific interactive effect, that leads to a different kind of collective experience. What happens when all participants in a Zoom session activate the same filter-effect? Which characteristics of an effect are an added value? And when is it relevant to be collectively using the effect with a group, instead of experiencing an effect individually? The past few weeks I've been exploring these questions by creating multi-user interactive filter-effects and testing these with small groups of people. Join one of the upcoming Tuesdays sessions!